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AI Insights · Timothy · April 2024

Top 5 Educational Games on Android in Australia Q1 2024

In Q1 2024, Australia's top educational games on Android showed varied performance trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the metrics.

Top 5 Educational Games on Android in Australia Q1 2024

In the first quarter of 2024, the top five educational games on the Android platform in Australia showcased diverse performance trends. Here’s a breakdown of the key metrics for each app, based on data from Sensor Tower.

Toca Boca World saw a decline in weekly revenue, starting at approximately $17.4K in the beginning of January and dipping to around $6.7K by mid-March, before slightly recovering to $10.2K by the end of the quarter. Weekly downloads followed a similar downward trend, beginning at 4.2K and descending to 2.1K by early March, with a modest rise to 2.8K in the final week. The app's weekly active users decreased from about 23.3K to 17.5K but showed a slight rebound to 19K towards the end of March.

World of Peppa Pig: Kids Games experienced relatively stable weekly revenue, hovering around $1.2K for most of the quarter, with a slight dip to $916 in the last week. Weekly downloads started at 655 and increased to a peak of 1K in late January but then gradually declined to 284 by the end of March. The app's weekly active users followed a similar pattern, peaking at 2.3K in late January before dropping to 1.2K in the final week.

FicFun-Novels,Stories&Fictions showed a remarkable increase in weekly revenue, starting from negligible amounts in January to a peak of $5.4K by the end of March. Weekly downloads also saw growth, beginning at 202 in early March and reaching 398 mid-month, before settling at 308 in the final week.

Sago Mini World: Kids Games had consistent weekly revenue, maintaining around $1K throughout the quarter, with a slight fluctuation. Weekly downloads varied, starting at 827 in early January, peaking at 811 in mid-March, and then decreasing to 618 by the end of the month. The app's weekly active users remained relatively stable, fluctuating between 5.3K and 5.8K.

Bebi: Baby Games for 2-4y kids showed stable weekly revenue, averaging around $800 throughout the quarter. Weekly downloads were modest, starting at 136 in early January and peaking at 298 by late January, before stabilizing around 100 in March. Weekly active users started at 1.9K, peaked at 2.4K in late January, and then tapered off to 1.6K by the end of the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024